so much work to find themes for these bosses... good grief, at least i got some good picks... the description for them was easier... il do drops later...

so much work to find themes for these bosses... good grief, at least i got some good picks... the description for them was easier... il do drops later...

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Description: Floor 1: Ancient Temple Items: Lesser healing Potions [Common] Heals 10% of your Max HP Lesser Buffing Potions [Uncommon] Gives you a random, Weak Buff Smokebomb [Common] Lets you run away from enemies under the LV 9 Teleport Scroll [Rare] Lets you run away from enemies under the LV 19 Upgrade Scroll [Rare] Upgrades an item to +1 or adds a Random Enchantment Legendary Upgrade Scroll [Legendary] Upgrades an item to +3 AND gives lets you choose 1 out of 3 Powerful Enchantments Enemy drops: Wooden Kobold Dagger [Weapon] [Uncommon] +15 ATK. Not much to say here, its pretty worn down. Kobold Charm [Accessory][Epic] +20 HP & ATK. Kobolds will no longer attack you, and instead help you in battle Lizard Charm [Accessory] [Legendary] +5% All Stats. Lizards will no longer attack you, and instead help you in battle. they can also pick up/ steal items for you. Murky Slime Orb [Accessory] [Rare] +5% Max HP. You gain natural Weaker Regeneration Lizard Tail [Weapon] [Rare] +75 ATK & HP. Striking an enemy has a chance to Stun them, making them unable to move Cursed Totamic Wand [Weapon] [Epic] +50 ATK & DEF. Chance to inflict Curse on an enemy, Decreasing its DEF. Baby Dragonbreath [Rare] [Item] Use this to inflict BURN on a target, can negate the effects of FREEZE. Dragon Charm [Mythical] [Accessory] +20% All stats, BURN Immunity. Dragons of all types (Excluding bosses) will no longer attack you, and instead help you in battle. Craftibles: Omni-Charm [Crafted] [Accessory] +55% All stats up, affects party memebers. Immunity to most Debuffs. All enemies that are the same LV as you or lower will no longer attack you and instead help you in battle, If all enemies are able to be affected by this, a battle will cannot begin. [Requirements: Kobold Charm, Lizard Charm, Dragon Charm, (((Insert more charms for enemies from other floors))).] Enemies: Kobold [Common]- Lv: 2-8 | HP: 120 | ATK: 65 | DEF: 40. Usualy come in packs, they arnt natualy aggressive, but will attack if threatend.. maybe there is a way to make them your friends? Lizard [Uncommon] [- Lv: 6-10 | HP 140 | ATK: 90 | DEF: 120. Cant exactly say they are naturaly aggresive, they will only begin fighting when attacked or cornered, but will steal items if left alone. Smaller than Kobolds, but stronger, quicker, and smarter. Can steal your items, which if defeated, will drop all stolen items. Maybe there is a way to make them your friends? Murky Slime [Common]- Lv: 1-3 | HP: 40 | ATK: 20 | DEF: 50. Tainted by the dirty water that leeks through the Temple celing, they are aggressive and unhappy due to their enviornment. has Regen. Cursed Monkey Totem [Rare]- Lv: 4-8 | HP: 200 +[50] | ATK: 90 | DEF: 145. A reanimated Totem of a monkey, despite being natuarly Aggressive, for whatever reason, you can talk them out of attacking you. Can inflict Curse. Mini-Boss(s): Kobold Leader [Set Spawn]- Lv 15 | HP: 4,100 | ATK: 500 | DEF: 330. Leader of the Kobolds, they can summon Kobolds durring battle. Friends with the Lizard Leader, they will fight together. Whenever meeting an enemy, instead of seeing them as a threat, they assume that they want to play, and will pretend fight with them. can only wonder what damage they could do in a real battle... This Boss will Retreat when "beaten normaly" instead of dying, Drops will still be given. Lizard Leader [Set Spawn]- Lv 20 | HP: 2,800 | ATK: 850 | DEF: 500. Leader of the Lizards, they can summon Lizards durring battle. Friends with the Kobold Leader, they will fight together. Whenever meeting an enemy, instead of seeing them as a threat, they assume that they want to play, and will pretend fight with them. can only wonder what damage they could do in a real battle... This Boss will Retreat when "beaten normaly" instead of dying, Drops will still be given. Floor Boss: Giant Snake [Set Spawn]- Lv 25 | HP: 5,000 | ATK: 1,200 | DEF: 1,700. A really big Snake, most likely a python. They are aggressive and fast, Really strong as well. Can cause POISEN and BLEED when striking. Cannot escape this battle when started. Temple Dragon [Set Spawn]- Lv: 25 | HP: 10,000 | ATK: 2,000 | DEF: 2,000. The guardian to the next floor, being a dragon, they can inflict Burn, or even H-BURN. the only saving grace is that this dragon is old and warn down from battling tons of adventures, it can only attack once every two turns. a theory is that the oldest baby dragon quickly takes the place of guardian and grows up quicker due to an unknown cause... Floor themes: Exploring (All enemies defeted)- https://soundcloud.com/midnight_howl/some-place-i-know-oneshot-ost? Exploring (Regular)- https://soundcloud.com/midnight_howl/some-place-i-know-oneshot-ost? Preperation (Boss/mini-boss Room)- https://soundcloud.com/steven-universeonsc/the-confidence-path Regular Fight-https://soundcloud.com/midnight_howl/eleventh-hour-oneshot-ost Battle against Powerful Enemies: Vs. Kobold & Lizard Leader- https://soundcloud.com/user-118740959/steven-universe-soundtrack-watermelon-battle? Vs. Ancient Owl- https://soundcloud.com/mockingjay-king21/steven-universe-soundtrack-desert-glass? Vs. Giant Snake- https://soundcloud.com/lafusionesuntacticabarata/sugilite-returns? Vs. Temple Dragon- https://soundcloud.com/lafusionesuntacticabarata/sadie-the-beast?


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