Alright then, I`ll copy & paste the text in the description.
![Alright then, I`ll copy & paste the text in the description.](https://pixelartmaker-data-78746291193.nyc3.digitaloceanspaces.com/image/89443665803cf0c.png)
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Description: Let’s say that I’m playing as Pikachu and my friend is playing as Charmander. This is my friend`s post [in parenthesis]: ((Charmander inhaled deeply, summoning as much power as he could handle. Then his wild gaze focused on his attacker and his jaws opened. Bright orange flames burst forth as both a warning and defense.)) And here is mine: ((Pikachu jumped out of the way of Charmander’s attack and dashed behind him. “Pikaaa!” he cried; a flash of lightning shot towards Charmander’s back and knocked him forward, twitching and dazed. He couldn’t get up.)) How do I know whether or not Charmander could get up, or whether he fell at all? It’s not my responsibility to control Charmander - I only have control of Pikachu’s actions. A better response would have been this: ((Pikachu jumped out of the way of Charmander’s attack and dashed behind him. “Pikaaa!” he cried; a flash of lightning shot towards Charmander’s back, making a loud CRACKing sound.)) This makes it so that my friend can respond to my attack - whether or not they choose to get hit is completely up to them. It’s usually fair to allow your character to dodge two of every three hits when doing combat roleplay. That makes it fair and a little more realistic. Keep in mind that godmodding doesn’t apply only to combat: it applies to every day interactions as well. Be cautious when typing posts. Make sure to keep it fun and fair.
CREATOR ID: | 67b59a |
VIEWS: | 41 |
AGE: | 3 years old |
BASED ON: | Sure. |
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