Changes/differences
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Description: Sharpness can reach zero instead of having a minimum of red, this results in the weapon dealing 0 damage. Because I can't incorporate deflection mechanics, sharpness damage modifiers have been changed to be a percent of the weapon's damage: Red -75%, orange -50%, yellow -25%, green +0%, blue +25%, purple +50%, white +75%, Rainbow +100%. Bosses now spawn naturally, and don't despawn, only one instance of a boss can exist at a time (unless you are doing a quest that has multiple instances of that boss) there are a few exceptions: Wall Of Flesh, Golem, Moon Lord, Kulmita.
| CREATOR ID: | 16ba3c |
| VIEWS: | 32 |
| AGE: | 6 years old |
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