There are games that go against it and work smoothly somehow, though... Like Robot 64. That game is filled to the brim with meshes and unions... Yet it still handles REALLY smoothly and I just wonder how... Speaking of Robot 64, I've tried to work on a Robot 64 DS fan-game being made by someone named Gazthra... I started work, but I left the development after some controversy between me and the other devs... -Luna
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| CREATOR ID: | 6d07bc |
| VIEWS: | 3 |
| AGE: | 4 years old |
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