question. should i make the baby dragon sprite be anthro or not? because im starting to think it would be easier...
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Description: Floor 1: Ancient Temple Items: Lesser healing Potions [Common] Heals 10% of your Max HP Lesser Buffing Potions [Uncommon] Gives you a random, Weak Buff Smokebomb [Common] Lets you run away from enemies under the LV 9 Teleport Scroll [Rare] Lets you run away from enemies under the LV 19 Upgrade Scroll [Rare] Upgrades an item to +1 or adds a Random Enchantment Legendary Upgrade Scroll [Legendary] Upgrades an item to +3 AND gives lets you choose 1 out of 3 Powerful Enchantments Enemy drops: Wooden Kobold Dagger [Weapon] [Uncommon] +15 ATK. Not much to say here, its pretty worn down. Kobold Charm [Accessory][Epic] +20 HP & ATK. Kobolds will no longer attack you, and instead help you in battle Lizard Charm [Accessory] [Legendary] +5% All Stats. Lizards will no longer attack you, and instead help you in battle. they can also pick up/ steal items for you. Murky Slime Orb [Accessory] [Rare] +5% Max HP. You gain natural Weaker Regeneration Lizard Tail [Weapon] [Rare] +75 ATK & HP. Striking an enemy has a chance to Stun them, making them unable to move Cursed Totamic Wand [Weapon] [Epic] +50 ATK & DEF. Chance to inflict Curse on an enemy, Decreasing its DEF. Baby Dragonbreath [Rare] [Item] Use this to inflict BURN on a target, can negate the effects of FREEZE. Dragon Charm [Mythical] [Accessory] +20% All stats, BURN Immunity. Dragons of all types (Excluding bosses) will no longer attack you, and instead help you in battle. Craftibles: Omni-Charm [Crafted] [Accessory] +55% All stats up, affects party memebers. Immunity to most Debuffs. All enemies that are the same LV as you or lower will no longer attack you and instead help you in battle, If all enemies are able to be affected by this, a battle will cannot begin. [Requirements: Kobold Charm, Lizard Charm, Dragon Charm, (((Insert more charms for enemies from other floors))).] Enemies: Kobold [Common]- Lv: 2-5 | HP: 120 | ATK: 65 | DEF: 40. Usualy come in packs, they arnt natualy aggressive, but will attack if threatend.. maybe there is a way to make them your friends? Lizard [Uncommon] [- Lv: 6-10 | HP 140 | ATK: 90 | DEF: 120. Cant exactly say they are naturaly aggresive, they will only begin attacking when attacked or cornered, but will steal items if left alone. Smaller than Kobolds, but stronger and quicker. Can steal your items, which if defeated, will drop all stolen items. Maybe there is a way to make them your friends? Murky Slime [Common]- Lv: 1-3 | HP: 40 | ATK: 20 | DEF: 50. Tainted by the dirty water that leeks through the Temple celing, they are aggressive and unhappy due to their enviornment. has Regen. Cursed Monkey Totem [Rare]- Lv: 4-8 | HP: 200 +[50] | ATK: 90 | DEF: 145. A reanimated Totem of a monkey, despite being natuarly Aggressive, for whatever reason, you can talk them out of attacking you. Can inflict Curse. Mini-Boss(s): Floor Boss:
CREATOR ID: | 379d08 |
VIEWS: | 16 |
AGE: | 2 years old |
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