This is where the problem occurs. You see, because i was using a Branch Target system, it means something like a direct hit mechanic would require EXTREME timing, especially considering the fact that the direct hit animatiomn + excess damage works off a branch target system instead of a hitbox system to ensure it only hits the prioritized target.

This is where the problem occurs. You see, because i was using a Branch Target system, it means something like a direct hit mechanic would require EXTREME timing, especially considering the fact that the direct hit animatiomn + excess damage works off a branch target system instead of a hitbox system to ensure it only hits the prioritized target.

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Description: Jimmy Justin & Providence


CREATOR ID: e59e58
VIEWS: 11
AGE: 29 days old
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