This is where the problem occurs. You see, because i was using a Branch Target system, it means something like a direct hit mechanic would require EXTREME timing, especially considering the fact that the direct hit animatiomn + excess damage works off a branch target system instead of a hitbox system to ensure it only hits the prioritized target.
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Description: Jimmy Justin & Providence
| CREATOR ID: | e59e58 |
| VIEWS: | 11 |
| AGE: | 29 days old |
| BASED ON: |
PIXEL ART GALLERY
PIXEL ART COMMUNITY