I think 2 hours of walking would be boring. If theres entities they can make them really good if they focus on the backrooms aesthetic, something like a giant plastic spider thing or a living house, but i think the best approach would be making the rooms themselves sentient, stuff like walls trying to crush you or the rooms themselves sentient shrinking slowly onto you

I think 2 hours of walking would be boring. If theres entities they can make them really good if they focus on the backrooms aesthetic, something like a giant plastic spider thing or a living house, but i think the best approach would be making the rooms themselves sentient, stuff like walls trying to crush you or the rooms themselves sentient shrinking slowly onto you

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