put some boss idead for the corrupted wild in the desc, i need people to vote to see which one they would like to see. 2 will be chosen in the end
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Description: Verdant Abomination: This boss is a colossal, twisted tree that serves as the heart of the forest's corruption. The fight takes place within a dark, cavernous interior of the tree, with the heroes needing to navigate its tangled roots and thorny brambles. The Verdant Abomination can manipulate the environment, causing roots to sprout, thorns to erupt from the ground, and deadly vines to lash out at the heroes. The heroes must coordinate their attacks to expose the tree's vulnerable core and defeat it. Thornstalker Alpha: A massive, corrupted beast resembling a bear, with thorny armor covering its body. The Thornstalker Alpha is a relentless and agile foe, capable of charging and slamming into heroes, causing the ground to tremble. It can summon smaller Thornstalkers, aggressive creatures covered in sharp thorns, to aid in the battle. The heroes must employ hit-and-run tactics and focus on weakening the Thornstalker Alpha's armor to expose its vulnerable areas. Shadowroot Enchantress: A twisted sorceress with roots and thorns growing from her body, capable of manipulating the corrupted forest's dark magic. She can summon shadowy minions, create illusions, and unleash powerful nature-based spells. The heroes need to discern between illusions and the real Enchantress to deal damage. They can also break the tree roots around her to limit her magical abilities. The fight evolves as the Enchantress changes her tactics in response to the heroes' actions. Blighted Wyrm: A massive, serpentine creature covered in thorns and corrupted scales. The Blighted Wyrm has a variety of devastating breath attacks, from poisonous gas to fire. The battle takes place on a precarious platform, with the Wyrm circling the heroes and attacking from different angles. Heroes must use their environment strategically to evade attacks and time their assaults when the Wyrm is vulnerable. The Overgrown Sentinel: A colossal, animate statue of a guardian, overgrown with thorns and vines. The Sentinel's fight involves phases where it awakens and becomes mobile, chasing the heroes, and phases where it becomes rooted, unleashing ranged attacks. Heroes must figure out the balance between avoiding the charging Sentinel and attacking it when it's immobile. During the fight, the environment may change, with structures crumbling and creating hazards or opportunities.
CREATOR ID: | 0535a6 |
VIEWS: | 8 |
AGE: | 1 year old |
BASED ON: | ANTS, BITE PRISMO |
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