Nerd rant... it's actually very simple. No coding required. You just have to make a "normal map" within your art studio of choice, and then import it and the regular base sprite into godot as a 2D sprite node, set the base as the Diffuse Map, and then the Normal as the... well, normal map.
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Description: = Morver = = Sweet boyo =
| CREATOR ID: | e1bba7 |
| VIEWS: | 41 |
| AGE: | 1 year old |
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