Loot and inventory Loot is one item in a room. Three categories: Healing: used once, then removed. Adds health immediately. Defense: equipped to gain defense points. Defense points absorb damage first. When defense reaches 0, the item breaks and is destroyed. Offense: equipped weapon with fixed damage. Used to attack. Not consumed. Limits: Each player can carry up to 3 items per category. If you faint (health reaches 0), your inventory is lost.
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Description:
| CREATOR ID: | bce8e5 |
| VIEWS: | 10 |
| AGE: | 6 months old |
PIXEL ART GALLERY
PIXEL ART COMMUNITY