Loot and inventory Loot is one item in a room. Three categories: Healing: used once, then removed. Adds health immediately. Defense: equipped to gain defense points. Defense points absorb damage first. When defense reaches 0, the item breaks and is destroyed. Offense: equipped weapon with fixed damage. Used to attack. Not consumed. Limits: Each player can carry up to 3 items per category. If you faint (health reaches 0), your inventory is lost.

Loot and inventory  Loot is one item in a room. Three categories:  Healing: used once, then removed. Adds health immediately.  Defense: equipped to gain defense points. Defense points absorb damage first. When defense reaches 0, the item breaks and is destroyed.  Offense: equipped weapon with fixed damage. Used to attack. Not consumed.  Limits:  Each player can carry up to 3 items per category.  If you faint (health reaches 0), your inventory is lost.

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Description:


CREATOR ID: bce8e5
VIEWS: 10
AGE: 6 months old
BASED ON:

PIXEL ART GALLERY
PIXEL ART COMMUNITY
AI Pixel Art Generator
AI Painting Generator