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rp gallery
Newest pixel art on the rp channel:
9dea8a *echoed, loud click as FOSaCC immediately tuns on*
9dea8a "(...)" "FOSaCC."
35dc76 *figured.
9ce148 "(*yeah, i'm ... ... uh ... ... ...)" *he trails off as he pulls up a copy of the blade data folder, and transfers it into the arm. the data folder automatically goes to the 'Contents' folder, and auto-extracts*
9dea8a *Jimmy, after entering the workshop and travelling for awhile, reaches FOSaCC's room*
35dc76 *The door opens and John stands in the entrance, looking over at Scott and Nemesis* *hey dude, ya busy? jimmy found out smth and needs help researching for it.
cf6e16 *Jimmy walks over to the rift room, and goes over to the terminal, punching in a few cordinates, before opening a rift directly outside of Jimmy's workshop*
9ce148 [(*the portal in the Rift Room needs to be manually opened. there's a terminal in there that you need to type coordinates into)] *while the '๐ - connected' drop-down tab is still open, he clicks on the 'Contents' folder. it opens, and its empty* "(*i forgot that too?? damn i must be losing it)"
35dc76 (charger acquisition glitchless%) *gotcha. *John also exits Jimmys dorm, walking over to the forge where he assumes Scott is*
f4ed6f peep the collection
cf6e16 *Jimmy, exitign his dorm, starts heading to the main exit of the complex* ((is the exit portal always open or no))
cf6e16 *he grabs a tablet from a nearby desk in the dimensional door, and exits the room* "Its serious this time, John. Have scott do as much research as possible on that "BTools" thing. im going to go get some materials, and im also going to bring help."
35dc76 (theyre all fighting ima tweak bro) *jesse, we have to build.
082edb just let them play my game
cf6e16 *he turns to john* "....John, we have stuff to build."
7128e0
35dc76 (my fucking laptop is about to die and one of the kids are screeching bro i dont know if i can leave my room to get the charger)
082edb hey play my game please
cf6e16 "......If it calls for an artifact of such magnitude then this guy must be seriously powerful. Multiverse threatening even."
082edb hey play my game
082edb hey
082edb hey
cf6e16 "....FOSaCC has never once mentioned or even thought about that commandblock, even with all the beings we've had to fight off. Why now?"
9ce148 *he drags the slide-bar down from 98% down to .. eh .. about 83%. then he grabs the remote from earlier and presses the button. but nothing happens* "(*what") *he presses it a few more times, and every time still nothing happens*
35dc76 (do you guys like my name for the hammer :dumbahh: its based off of the term "deus ex machina" which is an unexpected event that abruptly solves an apparently impossible problem in a story, "deus ex machina" meaning "god of the machine" and "deus ex malleum" being "god of the hammer")
cf6e16 *the ai then pulls up a bunch of replays of attempts to disable 1_ik's powers, all ending up being futile, except for one. An uncataloged replay of jesti fighting 1_ik, where jesti uses the admin glove to use a ban hammer, which damages and temporarily removes a bunch of 1_ik's powers. this replay is highlighted with the caption "COUNTER FOUND"*
14d431 ert
cf6e16 *it then opens up three sub blueprints, one being the TrueCommandBlock, the other being a large hammer named "BANHAMMER" with no detailed instructions at all on how to amke it, aswell as the BTools, also without any instructions*
35dc76 (the deus ex malleum) *. . . very interesting.
9ce148 "(*now time to do something actually productive)" *Scott clicks on '๐ - connected' again, and this time instead of doing nothing, it pulls up statistics on the emitter, as well as any other misc hardware/software associated with this one in particular. he locates a kind of throttle slide-bar, and he sees that the bar is a bit too far to the right (nearly full 100% energy output)* "(*so thats why it fried itself ... huh ...)"
cf6e16 *the second the blueprint is finished, it resembles a hamemr, with the cmmandblcok in the center, and a Btools on the top* ((This is what the hammer drawing was for, scott))
cf6e16 "..." *Right as jimmy close sit, it reopens, as the computer starts automatically editting the design, pulling research data that the AI went through to make changes*
35dc76 *'guess we all got secrets.
35dc76 *John looks at Jimmy as he tries to close it*
cf6e16 *the blueprint shown has red text at the top right of it, saying "SCRAPPED BLUEPRINT," meaning that the one it pulled up was supposed to be deleted. It was a blueprint of something called "TrueCommandBlock", which Jimmy quickly tries to close*
35dc76 (LMAO amazing name)
9ce148 *'unnamed_emitter - not paired' turns into 'unnamed_emitter - connected', with a little green circle graphic. after that, Scott double clicks 'unnamed_emitter' and renames it to just '๐' *
35dc76 *how does it expect us to deactivate a cheaters powe- oh?
cf6e16 *the screen autoselects the solution, and all the screens converge back into one, as it starts running through all the collected data, and pulls up a blueprint*
35dc76 *i spoke to soon.
cf6e16 *right after showcasing the counters, the screen then pulls up another menu, titled "POSSIBLE SOLUTIONS," with the only option being "Disable powers"*
You can leave feedback about PAM here, but please note that I don't have a lot of time to work on PAM at the moment. There are lots of other tools out there (see here for examples) in case you need a tool with more features. Thank you for your understanding!