Note: You can block spammers and trolls using the 🚫 button in the header bar (top-right of this page). Just copy and paste their user ID.
rp gallery
Newest pixel art on the rp channel:
8c660b what if the book was actually just 100 pictures of hands
e2886d I'm going to have to postpone posting this another day because my teacher is going to let me borrow this REALLY good book called the book of a hundred hands
8048ed not really a Redesign but y eahhhhh
8c660b BASH MY HEAD THROUGH A WALL
7d19cb Oh yeah and u should like, try a redesign that’s always cool 2 see
7d19cb I’m at home rn cuz i’m lowkenuinely sick so it’s probably nuSUPA hours, im gonna see if I can’t get the rotoscope section complete, see u 😊
8048ed thinking of remaking this. entire thing with my newfound Art Powers but not before i fuck off to math and straight to home after like another 2 1/2 hours of suffering
78722c but why?
8c660b AHHH I HATE THIS I HATE THIS I HATE THIS I HATE THIS I HATE THIS I HATE THIS I HATE THIS I HATE THIS I HATE THIS
7d19cb Aw shoot i’m not caught up in the verse kekw
78722c what a comedy is your defiance.
8048ed old character from like almost a year ago or something
a41454 Masterious < Weird
7d19cb Wsp iggs, is that a new character or am I a fake SC fan
8c660b SUFFER, AS I HAVE
7d19cb Too much work fluxlecaca n i like being mysterious like that o algo
8048ed oh hi supa
a41454 Don't you think putting your name in your description would be easier?
7d19cb Supa
7d19cb Wish I could go to your party, I bet you look real nice, but you only talk to popular guysss
a41454 Who's the rat?
e59e58 I intend to make him powerful but also considerably balanced enough to where hes fightable, as his m1 chain has slightly longer windups but has extreme damage and knockback (estimated around 25 damage full m1 combo, though i plan to nerf it to 20), superjump dealing 10(furthest)-20(close)-30(on-point)-31(direct hit (nonprimary target))-45(direct hit) damage in an unblockable radius
7d19cb If I could go to your party, i’d be there. Too bad I wasn’t invited, I guess you’re scared
e59e58 Currently finished: base ability (super junp aka slam attack), full m1 combo, special ability (speed module dash)
8048ed oh damn
a41454 Whuh
e59e58 Anyways what other abilities would you guys suggest for his moveset? Currently i am only working with his fists, and after i finish his base moveset i plan to learn how to make a switchable moveset with his sword
8c660b SICK OF BEING SICK AND TIRED
e59e58 Infact i may have NEVER noticed if i never decided to add a radius system in the first place
a41454 I could NOT imagine living like that, I am so glad to be working out
a41454 Holyyyy, the fattest person ever just walked into my class
e59e58 Initially i was only testing with a SINGLE target, so i wouldve never noticed any of these bugs if it werent for the fact that i decided to use a bunch more dummies to make sure the radius system worked properly
e59e58 The grab function (along with a bunch of other functions) goes off a "last hit check" which checks for targets hit within the last [x] seconds, which means if i want this to grab only one guy, i have to give the actual direct hit hitbox a slight delay too (initially there was no delay for it spawning in)
8048ed so that's what happened right
e59e58 In direct hit hitbox only does an extra 1 damage, however spawns a secondary hitbox that does 4 damage with singletarget properties, which then. Goes into a grab function around 0.01 seconds later
e59e58 Without this extreme timing, all goes to shit, and it affects everyone instead of whoever was directly hit. The direct hit function also works on a extremely small hitbox at the center of the explosion that basically requires your character to directly touch someone eleses in order to trigger the direct hit
e59e58 This is where the problem occurs. You see, because i was using a Branch Target system, it means something like a direct hit mechanic would require EXTREME timing, especially considering the fact that the direct hit animatiomn + excess damage works off a branch target system instead of a hitbox system to ensure it only hits the prioritized target.
e59e58 This whole system works off a "branch target" system, which forces the targets into a timeline of instructions instead of the user
e59e58 The slam attack has a radius system, the further you are the less it will do. Theres three hitboxes that each do 10 damage. The biggest doing 1/3 of the stun time and the smallest doing the full stun time of 3 seconds. They also all flung you upwards slightly, again using the same system
8c660b i havent even started yet and i want to give up.
e59e58 After around two gruelling hours of trial and error however i finally managed to fix it, so it only affects the direct hit target instead of literally everyone in the radius
You can leave feedback about PAM here, but please note that I don't have a lot of time to work on PAM at the moment. There are lots of other tools out there (see here for examples) in case you need a tool with more features. Thank you for your understanding!